The Janitors · FTC Team 36721
the janitors
ftc 36721
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Rookie season 2026/27 · BIOBUZZ {{ daysLeft }} days to our first meet

The Janitors

the janitors
ftc 36721

We clean up the competition.

Six of us, one shop, and a robot we’re still arguing about.

goals

What we’re aiming for in our rookie year.

on the field
compete

Show up ready. Put a reliable robot on the field and keep cycling all match.

in the shop
build

Design, cut, wire, and code it ourselves. Then fix what breaks until it stops breaking.

next seasongrow

Bring in more builders and mentors, and leave the team better than we found it.

The garage shop where we build

the shop

Everything on this site was built at that table. The shift log has the rest.

The bench. dublin, ca · 08 / 26
See the robot page

the robot

This season's game is BIOBUZZ, presented by RTX. It’s part of the FIRST CANOPY season, built around the energy of the natural world. The scoring elements are Pollen, 3-inch plastic balls you pick up off the field, from the walls and corners, and during autonomous. The full manual came out at kickoff on September 12, 2026. Right now we’re practicing with Pollen and prototyping the intake and drivetrain.

We’re building a swerve drivetrain from scratch. It has four modules that each steer on their own, so the robot can drive in any direction without turning first. Most rookie teams use tank or mecanum drive because they’re simpler. We chose the harder option. The custom plates, odometry, and driver controls are still in progress, so this page will change as we go.

CAD render of one swerve module
The module, as drawn.
CAD render of the swerve module on its mount
A module mounted.

why swerve

There are three common ways to drive a robot around the field. We compared all three and chose the hardest one on purpose.

option tank mecanum swerve
moves sidewaysnoyesyes
traction while pushedfullslipsfull
aims without turningnopartlyyes
parts we designnonenonefour modules
time to first drivea weekenda weekendweeks
verdict passed passed chosen

Mobility
wins matches.

Four modules means four times the chances for a part to be wrong. If the drivetrain isn’t reliable by our first meet, nothing else on the robot matters. So we built all four from the same drawing and tune them together, not one at a time.

The code is harder too. Swerve needs its own math, four steering encoders, and offsets that all have to match. We plan to write it ourselves instead of using a library, but that isn’t final yet.

Custom parts can’t be replaced from a spare-parts bag at competition. We’ll make spares of the parts most likely to break before our first meet, and we’re keeping a mecanum drivetrain as a backup.

shift log

What we did, what broke, and what we changed. We keep the failures in because they teach us the most.

offseason
swerve module, first revision

Four steering modules we designed ourselves instead of buying. All four are built and turning. The CAD above shows where the design stands, and the rest of the robot is built around it.

in progress
Once the season build starts, we’ll add an entry about once a week with dates, photos, and what went wrong.

in the shop

The garage shop where we build

One garage, one patio table, and whatever the drill press will hold.

the shopdublin, ca08 / 26
Drivetrain plate with motors mounted
The drivetrain plate, v1.
Bolting a rail into the chassis
Rail assembly.
Assembling the frame on the patio table
Frame going together.
Sorting hardware and wheels
Sorting hardware.
Driving screws into a channel
Channel work.

the game

BIOBUZZ, presented by RTX. It’s part of the FIRST CANOPY season. Kickoff was September 12, and the game manual is out. Two alliances of two teams each score balls into a Hive in the middle of the field and into four Flowers on the walls. This page covers how points work, what the field looks like, and what a robot needs to do well.

BIOBUZZ presented by RTX · FIRST Tech Challenge
the clock

Each match is two and a half minutes. Two moments decide it.

2:30 → 2:00
autonomous

Drivers can’t touch the controls. Tips that land during the 8-second handoff still count as auto.

2:00 → 1:00
hive only

Flowers can’t be scored yet. Every tip releases one more Nectar from your alliance area, so tips now pay off twice.

1:00
flowers open

The rest of your Nectar comes onto the field and Flower scoring opens. Most points are scored after this.

0:20 → 0:00
the scramble

The train whistle blows. A Flower can change owners on the last ball, so nothing is decided until the buzzer.

the field

The field is a 144-inch square of foam tiles. One Hive sits in the center, and four Flowers are mounted on the walls. Red is on the left from the audience’s view. There are four places to score, and they’re worth different amounts.

The BIOBUZZ playing field: a square of grey foam tile ringed by a black perimeter wall, with the two-armed Hive structure holding red and blue cells in the centre, four green Flower posts on the walls, and yellow Pollen scattered around the edges.
BIOBUZZ field · hive centre, four flowers on the walls · image: FIRST
the hive
20
per tip, auto or teleop

Two cells on a pivot, with one facing up. Launch balls into the upward cell until it flips. A tip is worth 20 points, ten times more than anything else, and it’s the only way to release more of your Nectar.

the flowers
2
per ball, if you own it

Four posts on the walls. They stay locked until 1:00 is left. If you own one, you get 2 points for every ball in it, even balls your opponent scored. Your lowest Nectar in a Flower adds 5 more.

the gardens
1
per ball

A taped area in two opposite corners. Each ball inside scores 1 point for that Garden’s color, no matter who put it there. Gardens aren’t protected, so the other alliance can drive over and take balls out.

the loading zones
5
per robot, parked

A 23 by 11 inch zone next to your alliance area. End at least partly inside it for 5 points, in auto and again in teleop. In auto, you also get 3 points just for driving off the wall.

how you score

Every point value in BIOBUZZ, from table 10-2 of the game manual. One tip is worth as much as ten balls in a Flower, so build for tips.

what scores
auto
teleop
hive tip

Launch balls into the upward Cell until the Hive flips and its damper hits the frame. Launching is the only legal way to get a tip.

20
20
park

Finish at least partly inside your Loading Zone.

5
5
leave

Move off the perimeter wall during auto. It’s 3 points for driving forward.

3
—
bottom nectar bonus

Your lowest Nectar in a Flower scores 5 on top of the 2 it already earns.

—
5
pollen or nectar left in the cell

Counted for each ball still in your upward Cell when everything stops moving.

—
2
pollen or nectar in a flower you own

Per ball, no matter who scored it. If you own the Flower, your opponent’s balls score for you.

—
2
pollen or nectar in your garden

Per ball. Gardens aren’t protected, so either alliance can take balls out.

—
1
RANKING POINTS · ON TOP OF MATCH POINTS
3 RP
win

1 RP if you tie.

1 RP
swarm

Leave plus park adds up to 16 or more.

1 RP
pollinator 1

Four hive tips in one match.

1 RP
pollinator 2

Seven hive tips in one match.

Fouls give points to the other alliance instead of taking away yours. A minor foul is 5 points. A major foul is 20, the same as a tip.

LAUNCH GEOMETRY · SIDE VIEW
65.6 in · top of cell mouth
53.5 in · bottom of cell mouth
43.95 in · hive pivot
21.5 in · flower opening
SCORING WINDOW
TILE FLOOR · 0 in
WHAT THAT MEANS

The Cell opening is 20 by 14 inches, tilted 30 degrees, and sits between 53.5 and 65.6 inches off the floor. That 12-inch band is the whole target. The Flower opening is 4 inches wide at 21.5 inches high, and Nectar is 3.6 inches, so there’s less than half an inch to spare.

An arm can’t reach 65 inches and still fit the size limit, so this is a shooting game. We’re building the launcher first. Each Cell has four AprilTags underneath, so a camera can measure the distance instead of guessing.

2.8 in
pollen · 40 on field
3.6 in
nectar · 8 per alliance

what the robot has to do

The point table turns into a short list of what the robot needs. Everything below comes from the numbers on this page.

01 53.5–65.6 in
launch to 60 inches

The Cell opening is five feet up. A launcher is the only mechanism that can reach it while starting inside the 18-inch size limit. It’s the first thing we’re building and what we’ll spend the most time tuning.

02 2.8 in / 3.6 in
handle two ball sizes

Pollen is 2.8 inches and Nectar is 3.6. Tips take both. If your intake and launcher only handle one size, you can’t use half the balls on the field.

03 40 pollen
intake off the floor

Balls roll loose on the field all match. A robot that only takes balls from the human player runs out fast.

04 4 apriltags
aim without a driver

The 30-second auto period pays 20 points for a tip and 3 for leaving the wall. The AprilTags under each Cell let a camera measure distance, so the shot works no matter where the robot starts.

05 5 pts × 2
drive to the loading zone

Parking is worth 5 points in auto and 5 more in teleop. It’s the easiest 10 points in the game, and it doesn’t need any extra mechanism.

06 4 in opening
place nectar in a flower

Flowers open at 1:00. Getting a 3.6-inch ball into a 4-inch hole at 21.5 inches is tight, so this is about placing, not shooting. It’s our second mechanism, not our first.

first minute

Tips only. Each tip adds one more Nectar to the field.

after 1:00

Keep tipping, start claiming Flowers with Nectar.

last 20 seconds

Top off Flowers you own, then park.

the parts people miss

Four rules that are easy to miss in the game animation but change how you play.

01
tips unlock your nectar

You start with five Nectar in your alliance area and three in the Cell. Each tip lets your human player add one more to the field. At 1:00, the rest are released all at once. If you score slowly in the first minute, you’ll end up with balls you never get to use.

02
flowers are locked until 1:00

Flower scoring doesn’t open until one minute is left. If you score early, the ball counts, but you get a penalty. Spend the first minute on the Hive.

03
ownership is the top ball

A Flower belongs to whoever has the top Nectar of their color in it. The owner gets 2 points for every ball inside. Your opponent can fill a Flower all match and lose all of it to your last shot.

04
gardens can be robbed

Garden balls score 1 point each for that Garden’s color, no matter who put them there. Gardens aren’t protected, so the other alliance can drive over and empty yours.

Setup is the same every match: four Pollen in each Flower, four in each Garden, four preloaded on each robot, three Nectar in each upward Cell, and five Nectar in each alliance area. That’s 40 Pollen on the field and eight Nectar per alliance.

the schedule

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oct 2026
league meet 1
First time out. Mostly testing the drive.
nov 2026
league meet 2
Auto reliability and cycle time.
dec 2026
league meet 3
Last tune-up before the tournament.
jan 2027
league tournament
Full robot, tuned auto, clean endgame.
feb 2027
regional qualifier
States. Portfolio and judged awards.
worlds
What we’re aiming for.
first season
2026 / 27 · team 36721

Everything on this page is a first, because this is our rookie year.

match record

No matches yet. Our first one will show up here after League Meet 1 in October, with the score, win or lose.

the trophy case

No awards yet. It’s our first season, so the case is empty. We’re aiming for Rookie All-Star.

outreach

We take the robot around the Bay Area to show kids what robotics is, especially kids with less access to STEM. Our first event was with FTC team Olympians.

demos · assemblies
workshops · libraries

Most of us got into robotics because someone showed us a robot first. This season we’re starting an outreach group to run demos, set up school visits, and keep events on the calendar. Kanav and Niraj lead it. We need more people who are okay emailing teachers and talking to a gym full of kids.

Coming up: drive-the-robot nights at local libraries, STEM assemblies at Bay Area middle schools, workshops where kids wire a motor and write their first code, and a joint showcase with FTC team Olympians. We’re also planning mentoring sessions for other rookie teams, covering the things nobody tells you until you’re already behind.

on the calendar

datewhere · what we ranstatus
09 / 05 Santa Clara City LibraryJoint FTC intro session with team Olympians. Slides on what FTC is, a hands-on station, driver controls on the table, and questions from the room. photos ↓
·· / ·· That’s our only event so far. Next is a drive-the-robot night at our local library, and we’re booking school visits for the fall. booking
We log every event here with the date, the place, and what we brought. By the end of the season, this will be our full record.

what we run

build workshops

Kids wire it, code it, and drive it. Usually into a wall first.

mentorship

Joining build sessions with new teams and answering the same questions we’re working through right now.

stem demos

Assembly demos for younger students, with the robot doing laps behind us.

community

Library nights, street fairs, and maker festivals around the area.

Where we’re starting
Dublin

Our own city first, with weekend drive-the-robot nights at the library. Then the schools we went to.

Pleasanton

Assembly demos at elementary and middle schools, once the robot is reliable enough to travel.

Rookie teams

Any new team nearby that wants help with their first drivetrain.

photos

09 / 05 Santa Clara City Library with team olympians
Presenting what FTC is to a room at the library
Explaining what FTC actually is.
Kids at the hands-on station with a laptop and cutter
The hands-on table.
Driver controls set out on the table
Driver station, out for anyone who wanted a turn.
Team answering questions from the room
Questions from the room.

Our first event. Olympians ran the intro slides, and we brought the driver station and helped at the tables. The kids asked better questions than we expected.

want us at your school?

We bring the robot, the practice field, and enough controllers that nobody waits long. An hour is usually enough.

Book a visit

sponsors

We’re a rookie team, and students handle the engineering, outreach, and fundraising. Below is what our season costs and where sponsorship money goes.

Ask what we need, where your logo would go, or how the money is spent. We answer every email.

Contact us

2026–27 budget

Our projected season budget is $10,000–$12,500, supporting competition, robot development, fabrication, outreach, travel, and team operations.

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Talk to us
$7000+
raised so far
6
students on the team
6
planned events

sponsor tiers

One-time tiers, paid through our Hack Club donation page. Custom amounts welcome. Questions about tiers or a custom amount, email us at janitorsftcteam@googlegroups.com or +1 (925) 315-6433.

$250
bronze partner

Raw materials: aluminum, hardware, and a set of wheels.

logo on team hoodies
logo on the site
thank-you on social
$500
silver partner

Electronics: motors, encoders, and the wiring for them.

everything in bronze
small logo on the robot
pit banner
$1,000
gold partner

A full subsystem, like one swerve module or the control system that runs them.

everything in silver
full sized logo on the robot
dedicated page on the site
$2,500
title partner

A big part of the season: parts, entry fees, and travel to events.

everything in gold
named our title partner in team materials
largest logo on the robot and pit banner

It’s the team’s rookie year, not the members’.

Most of us have built and driven in FTC before. This is our first season as our own team.

Students run the engineering, outreach, and fundraising. Sponsorship pays for parts and entry fees. In return, your logo is seen at every gym, library, and classroom we visit.

questions

The questions people actually ask us. If yours isn’t here, email janitorsftcteam@googlegroups.com.

Where does the money actually go?

Parts, entry fees, and travel. A season costs us $10,000 to $12,500. About half goes to the robot, about a quarter to event registration, and the rest to tools, field pieces, and getting six people and a robot to events. Our spending is public on our Hack Club donation page.

Is a donation tax deductible?

Our money is held by Hack Club Bank, which is run through The Hack Foundation, a 501(c)(3) nonprofit. Donations through our donation page go through them, and you get a receipt. Check with your accountant before claiming it, and ask us if you need the EIN.

What do we get for sponsoring?

It depends on the amount. Every tier puts your logo on our site and hoodies. At $500 and up, it also goes on the robot, so it’s seen at every gym, library, and classroom we visit. Title partners are named in our team materials and get the biggest spot on the robot and pit banner.

Can we donate materials instead of money?

Yes, and sometimes that helps even more. Aluminum, fasteners, 3D printer filament, machine time, and shipping credit all go straight into the build. Tell us what you have, and we’ll tell you honestly if we can use it.

You are a rookie team. How do we know you will compete?

Fair question. The team is new, but most of us aren’t. Our members have competed in FTC, FRC on team 7419, and VEX V5. We’re registered for the 2026/27 BIOBUZZ season with six events planned, our drivetrain is built and turning, and we’ve already raised over $7,000. Our first meet is in October 2026.

What is FTC, and what is BIOBUZZ?

FIRST Tech Challenge is a robotics competition for students in grades 7 through 12. Every year, FIRST releases a new game, and teams design, build, and program a robot to play it. BIOBUZZ is the 2026/27 game. Our season page explains how it scores.

How do we join the team?

Email us. We meet in Dublin, CA, and we’re looking for people who want to build, program, or help with outreach. You don’t need experience, and we’ll teach you the tools. Tell us what you’re interested in, and we’ll get you to a meeting.

our sponsors

We’re a rookie team, so these spots are open. Sponsor us and your logo goes here, on the robot, and on our hoodies. get in touch.

Fabworks FRCtees

the team

Two captains, four leads, two coaches.

Everyone owns a piece of the robot.

Samar B.
team captain · software co-lead · strategy lead · driver
programmingstrategydriver

I started coding in third grade, making Python Turtle projects with my dad, and I’ve learned four more languages since. I did FLL that same year, then four years of FTC as a programmer and driver, plus a year of FRC on Team 7419. I’m here to write code and drive.

Mayukh M.
team captain · hardware & fabrication co-lead · finance lead
fabricationhardwarefinance

I’ve spent over six years in FIRST robotics and on my own projects. What started as wanting to make things move turned into real experience in CAD, prototyping, and building hardware. As team captain, I also handle our budget and finances, and I want to lead our team to the World Championship.

Arnav J.
software co-lead · hardware & fabrication co-lead
programminghardwarewebsite builderdocs/port

Eight years in FIRST, from FLL in fourth grade through four seasons of FTC. I’ve programmed and driven every season and done CAD, electronics, and outreach along the way. Most of what I know came from building something, watching it fail, and fixing it.

Adarsh U.
design co-lead · strategy co-lead
caddesignstrategy

I’ve always been interested in robotics, and I turned that interest into real skills. I joined FIRST last year on FRC team 7419. This year I’m bringing those skills to FTC as design lead for 36721. Every mechanism on this robot starts as my CAD.

Kanav
design co-lead · outreach co-lead
designoutreachsponsorship

Works on design with Adarsh and runs outreach with Niraj. He also leads sponsorships: finding companies to reach out to, explaining why a rookie team is worth supporting, and keeping in touch once they sign on. A lot of the money we raised this year came from conversations he started.

Niraj
outreach co-lead · sponsorship
outreachsponsorship

I’ve been doing robotics for three years: over a year of VEX V5 and a year of FRC on team 7419. I was on the media and outreach team at 7419, and I’m continuing that here. I handle outreach, and I’m the reason we end up at libraries on Saturdays.

our coaches

Anish Mandal
operations manager

Keeps track of the paperwork, the calendar, and registration deadlines.

Neeraj Juneja
lead coach

A builder and lifelong DIYer with years of experience on CNC machines, 3D printers, and woodworking. I enjoy using my hands and my head to design, fix, and improve things, and I like coaching kids through that same process. Some of my projects: neerajjuneja.com

seven of us by spring, we hope

want in?

We’re a rookie team, so there’s room and plenty to do. No experience needed. Applications are closed while we plan the season, but you can email us or say hi on Discord, and we’ll tell you when the next meeting is.

engineering
portfolio

We write down every decision we make on the robot while we still remember why. What we tried, what broke, and what we changed.

Every build week, we photograph what we made, save the CAD, and write a dated entry with the problem, the options we looked at, and what we cut. Before our first competition, we’ll put the season into one PDF and have teammates who didn’t work on that part read it fresh.

entries

One so far. The rest fill in as we build them.

swerve drivetrain, v1built
next entrynot started
next entrynot started
next entrynot started
01

swerve drivetrain, v1

four modules, built and turning
the decision

There are three common drivetrains, and we picked the hardest one. Tank drive is simple but can’t move sideways. Mecanum slips when it gets pushed. Swerve keeps full grip while pointing any direction, so we can drive out of a pin instead of getting stuck.

The tradeoff is four modules to build, four to tune, and code that controls all of them at once. We decided it was worth it, and the offseason is the cheapest time to break things.

tank loses matches sideways
CAD of one swerve module
The module, as drawn.
Second view of the swerve module CAD
Same module, gear side.
then we cut it
Drilling the drivetrain plate
The holes are the part you cannot fix later.
The drivetrain frame coming together
Frame square, modules mounted.
Driving a fastener into an aluminium channel bracket
Fastening the channel, with gears and a wheel still waiting.
The garage the team builds in
The garage everything gets built in.
next

Next, we tune all four modules so they work together, then add field-oriented drive. None of this has been tested in a match yet.